MOBA (2v2 / 3v3)

A sprawling team-based variant demanding deep coordination, role specialization, and objective destruction.

3.1 Match Setup

  • Board: 48"x48".
  • Deployment: Each combined team claims a 6" deep deployment zone spanning their team edge.
  • The Nexus: Each team positions their Nexus Point structure securely inside their deployment zone.
  • Objectives: Place 5 Destructible Secondary Objectives across the board (1 core center, 4 flank posts).

3.2 Victory Condition

The first team to reduce the opposing team's Nexus to 0 HP instantly secures victory.

The Nexus Anatomy:

  • A massive passive structure yielding 30 HP.
  • Cannot Attack, possesses no Defense, cannot Move, and is strictly immune to all Healing operations.
  • The Nexus is not legally classified as a "unit". Spells dictating "Target Unit" cannot target the Nexus. It can only be targeted by raw physical Attacks or Spells dictating Damage to "Structures" or "Any Target".

3.3 MOBA Hero Penalty

Hero elimination is slightly more forgiving to maintain continuous lane presence:

  • The controlling player loses their Hero for precisely 1 full turn rotation.
  • No VP penalty, No Mana drain penalty, and No Discard penalty.
  • The Hero simply Respawns at full HP inside the deployment zone on their ensuing Upkeep Phase.

3.4 Turn Order Protocol

Teams alternate turns as cohesive blocs. Within a team's active phase, the allied players must discuss and elect the exact order they execute their individual activations.

3.5 Destructible Secondary Objectives

Structures designed to supply heavy economic leads when shattered. They cannot be Controlled; they must be Attacked.

TypeTotal SpawnedHPRespawn TimerReward
Flank Post482 Full TurnsTrigger 1 Random effect from the globally shared Objective Deck (See Section 5).
Core Hub1154 Full TurnsInstant fixed injection: Every player on the destroying allied team immediately absorbs 5 Mana.

When a Flanker respawns, a fresh random bonus is locked inside it, drawn silently from the Objective Deck.


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