Movement
Spending 1 AP allows a unit to physically move up to its SPD value in inches.
Movement Rules
- Paths are completely free (no grid restrictions).
- Units cannot pass through enemy bases (unless possessing or ).
- Units cannot pass through allied bases (unless possessing ).
- Units cannot overlap bases at the end of their movement.
- Immediate Resolution: Movement executes instantly and does not enter the Stack.
Base-to-Base Contact & Disengagement
Whenever two opposed unit bases physically touch, they are Engaged in melee combat.
- Leaving base-to-base contact (Disengaging) imposes a penalty tax of 1 AP.
- To move away from an enemy, you must spend 1 AP to Disengage, plus an additional 1 AP to legally Move.