Cards
200 cards
Plague Rat
1
Creature — Small (25mm)
★
On Death: apply Poison:Minor(2) to all enemies within 2"
ATK 1
|
HP 1
|
SPD 6"
|
AP 2
Carrion Crawler
2
Creature — Medium (32mm)
★
This creature gains +1 ATK for each creature in your graveyard
ATK 1
|
HP 3
|
SPD 6"
|
AP 2
Cultist
2
Creature — Medium (32mm)
★
[A] 1 AP: sacrifice the Cultist — an allied unit within 4" gains +2 ATK this turn, and remove 2 wound markers from an allied unit within 6"
ATK 2
|
HP 4
|
SPD 5"
|
AP 2
Grave Robber
2
Creature — Small (25mm)
★
On Deploy: Return a creature from your discard pile to your hand
ATK 1
|
HP 3
|
SPD 6"
|
AP 2
Wailing Spirit
2
Creature — Small (25mm)
★
Ethereal
On Death: Vous piochez immediatement 1 carte et gagnez 1 Mana
ATK 1
|
HP 2
|
SPD 6"
|
AP 2
Soul Eater
3
Creature — Medium (32mm)
★★
Piercing
Drain(1)
ATK 3
|
HP 5
|
SPD 6"
|
AP 2
Shadow Master
4
Creature — Medium (32mm)
★★
Skilled
Stealth
At the beginning of your turn, you may target a "Creature" card in your own discard pile. Exile it: the Shadow Master permanently gains +1 ATK
ATK 3
|
HP 3
|
SPD 6"
|
AP 2
Bone Golem
5
Creature — Large (40-50mm)
★★★
Taunt
Permanently gains +1 max HP each time a unit dies within 6"
ATK 3
|
HP 6
|
SPD 4"
|
AP 2
Void Assassin
5
Creature — Medium (32mm)
★★
Skilled
Stealth
If this creature attacks the enemy hero, it gains Piercing
ATK 5
|
HP 3
|
SPD 6"
|
AP 3
Lich
7
Creature — Medium (32mm)
★★★
Caster
Passive: when a creature dies within 4", the Lich removes 2 wound markers.
[A] 2 AP, CD 3: Death Harvest — deal 2 damage to all units (allied and enemy) within 6". For each unit killed, the Lich gains +1 ATK permanently and removes 3 wound markers
ATK 3
|
HP 9
|
SPD 5"
|
AP 2
Cloak of Whispers
1
Equipment
★
Equipped unit gains Stealth
Cursed Blade
2
Equipment
★★
The equipped unit gains +3 ATK. At the end of each turn, if the equipped unit was activated, it takes 1 damage
Soul Fang
2
Equipment
★
Drain(1), Piercing
Backstab
Coût
Skill
★
1 AP
Perform an attack with Piercing and +1 ATK
Dark Bargain
Coût
Skill
★★
0 AP
Sacrifice a creature. This unit gains +1 AP and you gain 2 Mana
Desperate Block
Coût
Skill
★
Reaction : One of your units was just targeted by an attack
Sacrifice an allied creature within 6". This unit gains Shield(X) until the end of the turn, where X is equal to the sacrificed creature's max HP
Mutilate
Coût
Skill
★★
1 AP
Perform an attack on an adjacent unit and apply Root(2) to it; the target unit also suffers -2 ATK until your next turn
Shadow Step
Coût
Skill
★★
0 AP
Teleport this unit into base contact with an enemy miniature within 6"
Slip into Shadows
Coût
Skill
★
Reaction : One of your units was just targeted by an attack or a spell
Teleport this unit 3" and the spell or attack is then ignored
Vampiric Strike
Coût
Skill
★★★
1 AP
Perform an attack on an adjacent enemy unit. This attack has Drain(X), where X is equal to this unit's ATK
Vengeful Spirit
Coût
Skill
★★★
Reaction : A Skilled source (Hero or unit with Skilled) was just destroyed
Summon a Spirit token (ATK 6, HP 6, SPD 6", AP 2, Ethereal) at the destroyed unit's location
Dark Pact
0
Spell — Standard
★
Sacrifice an allied creature. Gain mana equal to its cost
Death's Embrace
0
Spell — Quick
★
If one your creatures died this turn draw 1 card and gain 1 mana
Unholy Bargain
0
Spell — Standard
★★
As an additional cost to cast this spell exile 1 card from your hand.
Draw 2 cards and gain 2 mana
Corruption
1
Spell — Standard
★
Look at targeted opponent's hand and choose a card. That opponent discards that card
Desecrate
2
Spell — Quick
★
Deal 2 damage to a unit in Line of Sight within 6". It cannot be healed or remove wound markers for 2 turns
Venom Strike
2
Spell — Quick
★
Deal 2 damage and apply Poison:Minor(2) to a unit in line of sight within 6"
Drain Life
3
Spell — Quick
★★
Deal 2 damage to an enemy unit in line of sight within 8".
Heal 4 wounds from this unit
Macabre Bargain
3
Spell — Standard
★★★
Sacrifice an allied creature with at least 3 HP within 6" and pay 3 HP. Draw 3 cards, an enemy unit within 12" takes 3 damage, and reduce all of the caster's cooldowns by 3
Mass Grave
3
Spell — Standard
★★
Return up to 2 creatures from your discard pile to your hand
Mind Rot
3
Spell — Standard
★★
L'adversaire se défausse de 2 cartes au hasard. S'il a plus de créatures que vous en jeu, il défausse 1 carte supplémentaire
Soul Rend
3
Spell — Standard
★★
Destroy an enemy creature in line of sight within 6" with 4 HP or less. If it is destroyed, draw 1 card
Toxic Vapors
3
Spell — Standard
★
Create a Toxic Cloud terrain within 8" (Traversable terrain, 3" diameter circle, lasts 3 turns). Any unit in the zone at the start of its controller's upkeep suffers Poison: Medium(2) and 1 wound
Forbidden Ritual
4
Spell — Standard
★★★
Exile 1 card from your hand. Return a creature from your discard pile to play within 2" of this unit, this creature gains Haste
Spirit Token
0
Token
Toxic Cloud Terrain
0
Token
Terrain Traversable (Cercle de 3" de diamètre). Toute figurine qui active un mouvement ou termine son tour dedans subit Poison:Medium(2) et 1 blessure
Wisp
1
Creature — Small (25mm)
★
Ethereal
ATK 1
|
HP 1
|
SPD 7"
|
AP 2
Arcane Scholar
2
Creature — Medium (32mm)
★★
Caster
On Deploy: Forecast(2).
Passive: when you cast a Spell from the Scholar, draw 1 card (max 1/turn)
ATK 1
|
HP 3
|
SPD 5"
|
AP 2
Arcane Weaver
2
Creature — Small (25mm)
★
Caster
If an allied Spell is cast within 6" of this unit, the range of that Spell is increased by 4"
ATK 1
|
HP 3
|
SPD 5"
|
AP 2
Tide Guardian
3
Creature — Medium (32mm)
★
Passive: enemy units within 3" have -2 SPD
Defense:1.
ATK 2
|
HP 6
|
SPD 5"
|
AP 2
Wind Dancer
3
Creature — Medium (32mm)
★★
[A] 1 AP: Push(3) a unit in base contact
ATK 2
|
HP 4
|
SPD 7"
|
AP 2
Chronoflage Mage
4
Creature — Medium (32mm)
★★★
Caster
Enemy spells targeting units within 6" of Chronoflage Mage cost +1 Mana.
Allied spells cast within 6" of Chronoflage Mage cost -1 Mana
ATK 3
|
HP 6
|
SPD 5"
|
AP 2
Spellweaver
5
Creature — Medium (32mm)
★★★
Caster
Passive: Spells cast from the Spellweaver cost 1 less mana (min 0)
Ranged(4, 8")
ATK 2
|
HP 7
|
SPD 5"
|
AP 2
Djinn of the Aeons
6
Creature — Large (40-50mm)
★★★
Flying
The 2nd Spell you play each turn is copied (you may choose new targets)
ATK 4
|
HP 7
|
SPD 7"
|
AP 2
Storm Elemental
6
Creature — Large (40-50mm)
★★★
Flying
[A] 2 AP, CD 2: Push(3) all enemy units within 3"
Ranged(3, 8").
ATK 4
|
HP 9
|
SPD 5"
|
AP 2
Leviathan
7
Creature — Large (40-50mm)
★★★
On Deploy: Push(4) all enemy units within 4".
Passive: enemy units within 4" have -1 ATK.
[A] 2 AP, CD 3: Tidal Surge — deal 3 damage to all enemy units within 4" and Push(3) them. Units that collide with terrain or other units are Stunned(2)
ATK 4
|
HP 12
|
SPD 5"
|
AP 2
Amulet of Clarity
2
Equipment
★
Whenever the equipped unit casts a spell, you may Forecast(2)
Crystal Focus
2
Equipment
★★
Spells cast from the equipped unit cost 1 less mana
Arcane Strike
Coût
Skill
★★
1 AP
Perform an attack with +X Attack, where X is equal to your hero's mana pool
Blink
Coût
Skill
★
1 AP | Reaction: This unit is targeted by an opponent.
Teleport that unit 4" from its current position
Deflect
Coût
Skill
★★
Reaction: This unit is targeted by an opponent.
Change the target to another valid unit of your choice
Illusionary Double
Coût
Skill
★★★
Reaction: This unit is targeted by an opponent.
Negate the enemy attack, spell, or effect. Move your unit 2", then summon an Illusion token (0 ATK / 1 HP / 5" SPD / 1 AP) in its place
Foresight
0
Spell — Standard
★
Discard 1 card, then Forecast(3) and draw 1 card
Gust
1
Spell — Quick
★
Push(3) a unit within 6"
Time Snare
1
Spell — Standard
★
Target an enemy unit. During that player's next turn, the unit's max AP becomes 1 and it cannot gain additional AP
Arcane Insight
2
Spell — Standard
★
Draw 2 cards
Counterspell
2
Spell — Quick
★★
Cancel a Spell or activated ability on the stack
Frost Shock
2
Spell — Quick
★
Deal 1 damage to a unit within 6". Apply Stun(1)
Frozen Grasp
2
Spell — Quick
★
Apply Root(2) to a unit within 6"
Mana Syphon
2
Spell — Quick
★★
Counter target Creature or Spell card summoned or cast by a source within 12". Gain Mana equal to half the original cost of the countered Spell or Creature (rounded down)
Ice Wall
3
Spell — Standard
★★
Create a blocking terrain (a 6" × 1" line) within 6". This terrain has 6 HP and remains in play until destroyed
Spell Echo
3
Spell — Quick
★★
Copy target spell. You may choose new targets for the copy
Temporal Shift
3
Spell — Standard
★
Return an enemy creature in line of sight within 8" to its owner's hand
Mind Drain
4
Spell — Quick
★★★
Target opponent reveals their hand. You may choose up to 2 cards and put them into your hand
Mind Control
5
Spell — Standard
★★★
Gain control of an enemy creature with a cost of 3 Mana or less. The creature immediately gains Haste and +1 AP
Time Warp
5
Spell — Standard
★★★
All your units have their Maximum AP reduced by 1 this turn. Next turn, their Maximum AP is increased by 2
Ice Wall Terrain
0
Token
Terrain Bloquant (Ligne de 4"x1") avec 6 HP. (Genere par les cartes d'Ice Wall)
Illusion Token
0
Token
Mana Shaman
1
Creature — Small (25mm)
★
[A] 1 AP, CD 1: gain 1 mana
ATK 1
|
HP 2
|
SPD 5"
|
AP 2
Grove Keeper
2
Creature — Medium (32mm)
★
[A] 1 AP, CD 1: remove 2 wound markers from an allied unit in base contact
ATK 2
|
HP 5
|
SPD 5"
|
AP 2
Woodland Tracker
2
Creature — Small (25mm)
★
Ranged(2,6")
Tracker(6"): if no allied unit is within 6", gains +1 AP
ATK 2
|
HP 3
|
SPD 6"
|
AP 2
Lone Wolf
3
Creature — Medium (32mm)
★★
Tracker(8"): Gain +2 ATK and Regenerate(1)
ATK 2
|
HP 4
|
SPD 6"
|
AP 2
Wild Shaman
3
Creature — Medium (32mm)
★★
Caster
[A] 1 AP, CD 2: an allied unit within 4" gains removes 2 wound marker
Gift(2).
ATK 2
|
HP 5
|
SPD 5"
|
AP 2
Apex Predator
4
Creature — Large (40-50mm)
★★★
Tracker(6"): Gain +2 ATK, +2 SPD and Regenerate(1).
Tracker(12"): When you activate this creature, you may perform a free 4" movement
ATK 3
|
HP 6
|
SPD 6"
|
AP 2
Ironbark Golem
5
Creature — Large (40-50mm)
★★
Taunt
If this creature is on an allied terrain, it gains Defense(2)
ATK 4
|
HP 9
|
SPD 4"
|
AP 2
Stampede Beast
5
Creature — Large (40-50mm)
★★★
Passive: When this creature enters base contact with an enemy via movement, it deals 2 damage to that unit.
[A] 2 AP, CD 2: Rampage — Move up to 8" in a straight line (can pass through units). Deal 3 damage to every unit (allied or enemy) passed through
ATK 4
|
HP 8
|
SPD 7"
|
AP 2
Primordial Wurm
6
Creature — Large (40-50mm)
★★★
[A] 1 AP, CD 2: Devour — Deal 4 damage to a unit in base contact. If the unit is destroyed, remove 3 wound markers from this creature
Untargetable by Spells.
ATK 5
|
HP 9
|
SPD 6"
|
AP 2
Joyfulbark
7
Creature — Huge (60mm+)
★★★
Summoner
Passive: Creatures deployed within 2" of this creature gain +1 max HP.
[A] 2 AP, CD 3: Protective Roots — All enemy units within 6" are Rooted(2). All allied units within 6" gain Regenerate(2) until the end of the turn
ATK 3
|
HP 14
|
SPD 4"
|
AP 2
Ancient Guardian
8
Creature — Huge (60mm+)
★★★
On Deploy: Create a Guardian's Lair terrain (Traversable terrain, 6" diameter circle, permanent, all allied units on this terrain gain Regenerate(1)) at this unit's location.
[A] 1 AP, CD 1: This creature gains +X AP, where X is the number of allied terrains within 12"
ATK 4
|
HP 12
|
SPD 5"
|
AP 2
Sylvan Longbow
2
Equipment
★★
Equipped unit gains Ranged (2, 8").
If the equipped unit is on an allied terrain, it gains Ranged (3, 12") instead
Living Bark
3
Equipment
★★
Equipped unit gains Defense:1 and Regenerate(1)
Barkskin
4
Equipment
★★
Equipped unit gains the Regenerate(2) keyword and its max HP is increased by 4
Awakening
Coût
Skill
★★
2 AP
Search your deck for 1 Creature card and add it to your hand, then shuffle your deck
Life Link
Coût
Skill
★★
Reaction: An ally unit within 4" is about to take damage
Negate the damage. This unit takes this damage as unavoidable damage
Nature's Shield
Coût
Skill
★
Reaction : This unit just took damage
Remove 2 wound markers from that creature
Root Grasp
Coût
Skill
★
Reaction : An enemy unit just entered base contact with one of your creatures
That enemy suffers Root(2)
Savage Instinct
Coût
Skill
★★
0 AP
This unit gains +3 ATK. It can perform a free movement of up to 4"
Trample
1
Spell
★
Until the end of the turn, all your creatures (M, L, H) ignore enemy units of their size or smaller during movement (they can pass through them). Deal 2 damage to each enemy unit passed through this way
Wild Gift
1
Spell — Quick
★
An ally or yourself gains 3 mana
Entangle
2
Spell — Quick
★
Create a traversable terrain (2" diameter circle) within 6". Enemy units on it are Rooted while they remain on it. Lasts for 2 turns
Harvest
2
Spell — Standard
★
At the beginning of your next turn, you gain 5 mana
Naturalize
2
Spell — Quick
★★
Choose one:
Destroy an equipment on an enemy unit in line of sight within 6".
Heal 3 wounds from an allied unit in line of sight within 4"
Primal Roar
2
Spell — Standard
★
This unit deals damage equal to its ATK to an enemy unit in line of sight within 6"
Spontaneous Flora
2
Spell — Quick
★
Target a traversable Terrain piece you control. Summon 2 Dryad tokens (2 ATK, 2 HP, 1 AP, 5" SPD, Small) inside this terrain with: "As long as this creature is within 6" of an allied terrain, it gains +1 AP upon activation." If there is insufficient physical space, the spell fails
Entangling Roots
3
Spell — Standard
★★
Target 1 enemy unit (Target 1) and up to 2 other units within 3" of Target 1. They become Rooted(3) and take 1 damage
Overgrowth
3
Spell — Standard
★★
Create a traversable terrain (circle 3" diameter) within 6". Allied units on it remove 3 wound marker at Upkeep. Lasts 3 turns
Symbiosis
3
Spell — Standard
★
Choose 2 allied creatures. As long as both are in play, they gain +2 ATK and Regenerate(1)
Call of the Wild
4
Spell — Standard
★★★
Forecast(3), then reveal the top card of your deck. If it is a Creature, summon it immediately for free within 4" of this unit. Otherwise, add it to your hand
Toxic Bloom
4
Spell — Standard
★★
Apply Poison:Medium(2) to all enemy units within 4" of a point within 8"
Earthquake
5
Spell — Quick
★★★
All units (allied and enemy) that are not within 1" of an allied terrain take 4 damage and become Stunned(2)
Verdant Surge
5
Spell — Standard
★★★
Search your deck for 2 Creature cards, add them to your hand. Shuffle your deck
Entangling Vines Terrain
0
Token
Terrain Traversable (Cercle de 2" de diamètre). Les unites ennemies sur ce terrain subissent Root tant qu'elles y restent
Overgrowth Terrain
0
Token
Terrain Bloquant (Cercle de 2" de diamètre)
Treant Token
0
Token
Mercenary
1
Creature — Medium (32mm)
★
ATK 2
|
HP 2
|
SPD 6"
|
AP 2
War Hound
1
Creature — Small (25mm)
★★
Haste
ATK 1
|
HP 1
|
SPD 7"
|
AP 2
Stone Sentinel
4
Creature — Large (40-50mm)
★★
Defense:1, Taunt
ATK 3
|
HP 8
|
SPD 4"
|
AP 2
Clockwork Automaton
5
Creature — Large (40-50mm)
★★
At the end of this unit's activation, it gains Stun(2)
ATK 5
|
HP 8
|
SPD 5"
|
AP 3
Wandering Giant
6
Creature — Huge (60mm+)
★★★
[A] 2 AP, CD 2: Boulder Throw — target a point within 6". Deal 3 damage to all units within 2" of that point and Push(2) them. Create a blocking terrain (rubble, circle 1" diameter, indestructible) at the impact point
ATK 5
|
HP 10
|
SPD 5"
|
AP 2
Ancient Dragon
12
Creature — Huge (60mm+)
★★★
[A] 2 AP, CD 3: Dragon's Breath — deal 5 damage to all units within 4" of a point within 8". Apply Burn:Major(3) to all units hit
Flying, Ranged(5, 8").
ATK 8
|
HP 14
|
SPD 6"
|
AP 3
Short Blade
1
Equipment
★
+1 ATK
Boots of Swiftness
2
Equipment
★★
+2 SPD. The equipped unit can disengage without additional AP cost
Iron Shield
2
Equipment
★
Defense:1
Brace for Impact
Coût
Skill
★
Reaction : One of your units is about to take damage
Reduce that damage by 2
Concussion Bolt
Coût
Skill
★★
Reaction : one of your units just dealt damage to an enemy unit
Deal 2 damage to that enemy unit. If it has wound markers ≥ 50% of its max HP, also apply Stun(1)
Overexert
Coût
Skill
★★★
Reaction: One of your creatures uses its last AP during its activation.
It gains +2 AP but suffers 2 unavoidable wound markers. This extra AP cannot be used to attack
Pit Trap
Coût
Skill
★
Reaction : An enemy unit just moved into base contact with this unit
Deal 3 damage to that unit and apply Root(1)
Second Wind
Coût
Skill
★★
Discard 1 card
This unit gains 1 AP and +4 SPD until the end of the turn
Sidestep
Coût
Skill
★
Reaction: This unit is targeted by an opponent.
Move it 2"
Tactical Retreat
Coût
Skill
★★
Reaction : One of your units just entered base contact with an enemy
Move it 4" (free disengagement). It gains Shield(1) this turn
Scavenge
0
Spell — Quick
★
Condition: a creature (allied or enemy) was just destroyed → gain 1 mana
Brace
1
Spell — Quick
★
An allied unit gains Shield(2) until end of turn
Quick Draw
1
Spell — Quick
★
Draw 1 card
Reposition
1
Spell — Quick
★
Move an allied unit 2" in any direction. Allows disengagement without AP cost
Dispel
2
Spell — Quick
★★
Remove a status effect or all Poison/Burn markers from a unit within 6"
Cataclysm
8
Spell — Standard
★★★
Deal 10 damage to all units within a 15" radius of a point within 8"
Blocking Terrain
0
Token
Élément de Terrain Bloquant generique. Represente des rochers, murs, arbres massifs, etc
Earthshaper Ground Terrain
0
Token
Terrain Traversable (Cercle de 3" de diamètre). Les unites alliees sur ce terrain defaussent 2 marqueurs Blessure au Upkeep
Traversable Terrain
0
Token
Élément de Terrain Traversable generique. Represente des forets denses, marecages, etc
Goblin Firestarter
1
Creature — Small (25mm)
★
Haste
On Death: deal 1 damage to a unit in base contact
ATK 2
|
HP 2
|
SPD 7"
|
AP 2
Bladedancer Initiate
2
Creature — Medium (32mm)
★
Skilled
Cleave
ATK 2
|
HP 4
|
SPD 6"
|
AP 2
Goblin Sapper
2
Creature — Small (25mm)
★
Haste
[A] 1 AP: the Sapper is destroyed — deal 5 damage to a unit in base contact
ATK 1
|
HP 2
|
SPD 6"
|
AP 2
Reckless Duelist
2
Creature — Medium (32mm)
★
Passive: when it attacks, it suffers 1 wound marker
Berserk(+2 ATK).
ATK 2
|
HP 4
|
SPD 6"
|
AP 2
Berserker of the Wastes
3
Creature — Medium (32mm)
★★★
Berserk (+3 ATK, +2 SPD, Cleave).
When you activate this unit, it takes 1 damage
ATK 2
|
HP 6
|
SPD 5"
|
AP 2
Bloodfang Sniper
3
Creature — Medium (32mm)
★★
Ranged(3, 12")
This unit has Piercing on ranged attacks
ATK 1
|
HP 3
|
SPD 5"
|
AP 2
War Shaman
3
Creature — Medium (32mm)
★★
[A] 1 AP, CD 2: an allied unit within 4" gains +2 ATK this turn
Caster, Ranged(2, 6").
ATK 2
|
HP 5
|
SPD 5"
|
AP 2
Battle Mage
4
Creature — Medium (32mm)
★★
Caster
Whenever this creature casts a spell, it may move up to 4" or perform an attack
ATK 3
|
HP 6
|
SPD 6"
|
AP 2
Blaze Cleaver
4
Creature — Large (40-50mm)
★
On Death: deal 2 unavoidable damage to all miniatures within 6"
Cleave.
ATK 3
|
HP 5
|
SPD 5"
|
AP 2
Crimson Minotaur
4
Creature — Large (40-50mm)
★
On Death: Inflige 2 degats inévitables a toutes les figurines à moins de 2"
Cleave.
ATK 4
|
HP 5
|
SPD 5"
|
AP 2
Golem of Wrath
5
Creature — Large (40-50mm)
★★★
[A] 2 AP, CD 2: Eruption — deal 4 damage to all units (allied and enemy) within 3"
Frenzy: when the Golem destroys a unit, it gains +1 AP this turn (max 1/turn).
ATK 6
|
HP 8
|
SPD 4"
|
AP 2
Flameheart Chieftain
6
Creature — Large (40-50mm)
★★★
Aura(5") : Au début de votre tour, vos autres unités dans l'aura peuvent subir 2 blessures inévitables pour gagner +1 AP ce tour. Les unités blessées de cette façon gagnent Piercing
ATK 4
|
HP 12
|
SPD 5"
|
AP 2
Blazing Gauntlets
1
Equipment
★
The equipped unit gains +2 ATK.
When the equipped unit is activated, it suffers 1 wound
Core of Ashes
2
Equipment
★★
Attache a une unite [Caster]. Quand le porteur declenche l'effet "Overcharge(X)" d'un Sort, le cout en Mana supplementaire est reduit de 1 (Minimum 1)
Crimson Gauntlet
2
Equipment
★
Attaché à une créature alliée. L'unité gagne +1 SPD. La première fois qu'elle détruit un ennemi chaque tour, elle gagne +1 AP immédiatement
Adrenaline Surge
Coût
Skill
★★
1 AP
This unit loses 1 HP, gains +3 SPD and 1 AP. If this unit has 50% HP or less, it gains +2 ATK until the end of the turn
Bloodthirst
Coût
Skill
★★
Reaction : one of your creatures just destroyed an enemy
This unit gains Cleave, +1 AP and +2 ATK until the end of the turn
Counterblaze
Coût
Skill
★★
Reaction : This unit just took damage
It deals 2 damage back to the attacker, regardless of range
Last Stand
Coût
Skill
★★★
Reaction: This unit drops below 50% of its max HP.
This unit gains +3 ATK and Piercing until the end of the turn.
This unit is activated immediately
Quick Strike
Coût
Skill
★
Reaction : this creatures just destroyed an enemy
That creature gains +1 AP this turn
Desperate Gambit
0
Spell — Quick
★
Discard 1 card → gain 2 mana
Ignite
1
Spell — Quick
★
Apply Burn:Minor(3) to a unit within 6"
Mana Flare
1
Spell — Standard
★
Gain 3 temporary mana (must be spent this turn, lost at End Phase)
Reckless Charge
1
Spell — Quick
★
Target an allied unit within a range of 6". This turn, it gains +2" SPD and its next Movement action costs 0 AP
Rush
1
Spell — Quick
★
An allied creature gains +3 SPD and Haste until end of turn
Weaponize Blood
2
Spell — Standard
★
Deal 2 unpreventable damage to an allied unit. Draw 2 cards and the damaged unit gains +1 AP this turn
Ignited Passions
3
Spell — Standard
★★★
Aura(4") : Vos unites dans l'Aura gagnent +1 ATK lors de leurs attaques au Contact et beneficient de Berserk(+1 ATK, Cleave)
Living Bomb
3
Spell — Standard
★★★
Ciblez un de vos serviteurs. Il gagne Haste et effectue un mouvement gratuit de max 6" vers un ennemi. A l'issue, il inflige 3 degats a toutes les figurines dans un rayon de 2", puis encaisse 3 degats inévitables
Reckless Surge
3
Spell — Standard
★★
All your creatures gain +2 ATK this turn. At End Phase, each suffers 1 wound marker
Final Spite
4
Spell — Quick
★★★
Jouez au moment ou votre Heros subit le coup de grace. Le Heros inflige 8 degats inévitables a une cible a portee de vue, plus 1 degat par point de Mana restant dans votre reserve, puis meurt
Rain of Fire
4
Spell — Standard
★★
Detruisez toutes les creatures (alliees et ennemies) dans un rayon de 6" qui possedent 2 PV actuels ou moins
Pyroblast
5
Spell — Standard
★★
Deal 7 damage to a unit within 8". Overcharge(2): also apply Burn:Medium(2)
Inferno
6
Spell — Standard
★★★
Deal 4 damage to all units (allied and enemy) within 3" of a point within 8". Overcharge(3): 6 damage instead
Rubble Terrain
0
Token
Terrain Bloquant (Cercle de 1" de diamètre). (Genere par Boulder Throw)
Squire
1
Creature — Small (25mm)
★
Passive: when an allied unit within 2" is activated, it gains +1 SPD this turn
ATK 1
|
HP 3
|
SPD 6"
|
AP 2
Frontline Paladin
3
Creature — Medium (32mm)
★
Aura(4") : Les allies dans l'Aura gagnent Defense:1. L'Aura n'affecte pas le Paladin
ATK 2
|
HP 6
|
SPD 4"
|
AP 2
Shield Bearer
3
Creature — Medium (32mm)
★★
Passive: allied units in base contact gain Shield(1) at the start of your turn
Defense:1, Taunt.
ATK 1
|
HP 7
|
SPD 5"
|
AP 2
War Priest
3
Creature — Medium (32mm)
★★
[A] 1 AP, CD 2: remove all negative status effects and Poison/Burn markers from an allied unit in base contact
Skilled.
ATK 2
|
HP 5
|
SPD 5"
|
AP 2
Knight Captain
4
Creature — Medium (32mm)
★★
Passive: during its activation, may grant +1 AP to an allied unit within 2" (once per turn)
Piercing.
ATK 4
|
HP 6
|
SPD 6"
|
AP 3
Phalanx Captain
4
Creature — Medium (32mm)
★★
Summoner. Skilled. Aura(2") : Quand vous jouez un Skill Rapide Blanc, vos unités dans cette aura gagnent Shield(1) jusqu'à la fin du tour
ATK 2
|
HP 8
|
SPD 4"
|
AP 2
Guardian Angel
5
Creature — Large (40-50mm)
★★★
[A] Quick, 2 mana, CD 2: an allied unit within 4" gains Shield(3) this turn
Flying. Aura(4", Defense:1).
ATK 3
|
HP 9
|
SPD 7"
|
AP 2
Paladin
6
Creature — Large (40-50mm)
★★★
On Kill: remove 3 wound markers from the Paladin.
[A] 2 AP, CD 3: Divine Wrath — deal 4 damage to all enemy units within 4". Allied units within 4" gain Shield(3) until end of turn
Defense:2, Piercing, Skilled. Cleave (Piercing applies to the declared target only).
ATK 5
|
HP 10
|
SPD 5"
|
AP 2
Grand Marshal
7
Creature — Large (40-50mm)
★★★
Skilled. Defense:1. Aura(4") : Vos alliés gagnent Skilled. Chaque fois qu'une de vos unités joue un Skill, créez un Token Milicien (1/1, 2 AP, CàC) à côté d'elle
ATK 3
|
HP 15
|
SPD 4"
|
AP 2
Divine Aegis
2
Equipment
★★
Reduit a 0 les degats de la premiere attaque (physique ou magique) que l'unite subit chaque tour
Banner of the Legion
3
Equipment
★★★
Aura(4") : Vos unites alliees dans cette zone gagnent +1 ATK au Contact et sont totalement immunisees aux effets Root et Stun
Banner of the Valiant
3
Equipment
★★
Attaché à une unité alliée. Quand cette unité utilise un Skill, soignez 2 blessures à toutes les unités alliées à moins de 3"
Radiant Wings
3
Equipment
★★
The equipped unit gains Flying and +1 SPD
Coordinated Strike
Coût
Skill
★
1 AP
Target a creature within 6". Until the end of the turn, all creatures attacking it gain +1 ATK
Duty Calls
Coût
Skill
★
1 AP
Target unit within 6" gains 1 AP until the end of the turn
Forced March
Coût
Skill
★
1 AP
Until the end of the turn, all your units with a cost of 2 Mana or less within 6" gain +3" SPD
Hold the Line!
Coût
Skill
★
Reaction: This unit is targeted by an attack.
This unit immediately gains Shield(3)
Martyr's Sacrifice
Coût
Skill
★★★
1 AP
This unit takes 4 unavoidable damage.
All allied units within 12" of this unit gain Shield(2) and +2 ATK until the end of the turn
Phalanx Formation
Coût
Skill
★★
1 AP
Until the end of your next turn, all units in contact with this unit gain Defense(2) and are invulnerable to Push and Stun
Repel
Coût
Skill
★
Reaction : One of your units just entered base contact with an enemy
Apply Push(6) to this enemy
Righteous Fury
Coût
Skill
★★
0 AP
This unit gains +3 ATK and Piercing until the end of the turn.
This unit can perform a 4" movement
Shield Wall
Coût
Skill
★
1 AP
All ally units within 4" gain Shield(1)
Stand Firm
Coût
Skill
★
Reaction : One of your units just took damage
It gains Shield(3)
Blessing of Valor
1
Spell — Quick
★
An allied creature gains Shield(3) and +1 ATK until end of turn
Holy Light
2
Spell — Quick
★
Remove 3 wound markers and all status effects from an allied unit within 6"
Purging Light
2
Spell — Quick
★★
Retirez tous les marqueurs d'etat negatifs (Poison, Stun, Root) d'une unite alliee et rendez-lui 1 PV
Tactical Superiority
2
Spell — Standard
★
Piochez une carte. Si vous avez joué au moins un Skill ce tour, piochez une carte supplémentaire
Blinding Light
3
Spell — Quick
★
Apply Blind(1) to all enemy units within 3" of a point within 6"
Call to Arms
3
Spell — Standard
★
Summon 3 Militia Tokens (1 ATK, 1 HP, 6", 2 AP) adjacent to your Hero or to any unit with the Summoner keyword
Consecration
3
Spell — Standard
★★
Create a traversable terrain (circle 3" diameter) within 6". Allied units on it gain Defense:1. Enemy units on it lose 1 ATK. Lasts 2 turns
Devotion
3
Spell — Standard
★★★
Ressuscitez une unite alliee detruite (cout 3 Mana ou moins) au contact S-a-S d'un de vos Heros. Elle revient avec la moitie de ses PV max (arrondi superieur)
Mobilize
4
Spell — Standard
★
All your creatures gain +1 AP this turn
Exile
5
Spell — Standard
★★★
Exile an enemy creature within 6"
Radiant Glory
5
Spell — Standard
★★★
Toutes vos figurines alliees gagnent +1 AP dans leur reserve maximum ce tour-ci et le tour prochain
Sanctuary
5
Spell — Standard
★★★
Ciblez une figurine alliee. Elle gagne Aura(4"). Vos autres unites alliees dans cette Aura gagnent Defense:1 et ne peuvent pas etre ciblees par des Sorts (ennemis/allies)
Divine Judgment
7
Spell — Standard
★★★
Exile all enemy creatures within 4" of a point within 8" that have 3 HP or less (wounds ≥ max HP - 3)
Sanctuary Terrain
0
Token
Terrain Traversable (Cercle de 3" de diamètre). Les unites alliees sur ce terrain gagnent Defense:1. Les unites ennemies perdent 1 ATK