Commander
Army coordinator, defensive leader
Abilities
ActiveBattle Cry2 AP, CD 2
Rally(4", +1 ATK this turn). All allied units within 4" gain +1 ATK until end of turn
ActiveQuickShield Wall1 AP, CD 2
All allied units within 4" gain Shield(2) until end of turn
PassiveLead the Charge
During the Commander's activation, he may grant +1 AP to an allied unit within 4" (once per turn)
