Economy: Mana & AP

The game balances two strictly separated resources: Mana and Action Points (AP).

5.1 Mana

Mana pays for Spells, Equipments, and Creature deployments.

  • Unspent Mana carries over to the next turn.
  • Mana gained beyond your Mana Max is permanently lost.
  • Moving or Attacking never costs Mana.

5.2 Action Points (AP)

AP dictates what a unit can do while activated on the battlefield.

  • You do not bank AP. Units receive their full printed AP allowance only during the turn they are Activated.
  • Skills that cost AP must be played during the Activation Phase, from the currently active Skilled or Hero. They cannot be played during Main Phases.
  • Playing a Quick Skill during the opponent's turn costs an Exhaust on the Skilled source (instead of AP), if the Skill card specifies this cost for the reactive timing.
  • Skills with a Condition cost are free if the condition is met — no AP required. Exceptionally powerful conditional Skills also require an Exhaust.

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