Status Effects & Markers
These are explicitly negative conditions inflicted against enemies.
Core Statuses
Statuses do not stack. A second application purely refreshes the duration timer.
- Stun(turns): Skips the unit's Activation capability entirely.
- Slow(X, turns): Reduces SPD ceiling by X.
- Root(turns): Modifies SPD to 0. Attacking and Casting remain legal.
- Blind(turns): Forces all declared targeted Attacks to automatically fizzle perfectly.
Poison & Burn Markers
DoT (Damage over Time) revolves entirely around stackable chips.
Intensities:
- Minor: 1 ongoing damage per marker.
- Medium: 2 ongoing damage per marker.
- Major: 3 ongoing damage per marker.
Check Rules: Tokens of matching intensity Stack perfectly. At the close of the controller's End Phase, calculate total damage derived from all assigned markers simultaneously. After application, remove exactly 1 marker of each active intensity to simulate decay.