Status Effects & Markers

These are explicitly negative conditions inflicted against enemies.

Core Statuses

Statuses do not stack. A second application purely refreshes the duration timer.

  • Stun(turns): Skips the unit's Activation capability entirely.
  • Slow(X, turns): Reduces SPD ceiling by X.
  • Root(turns): Modifies SPD to 0. Attacking and Casting remain legal.
  • Blind(turns): Forces all declared targeted Attacks to automatically fizzle perfectly.

Poison & Burn Markers

DoT (Damage over Time) revolves entirely around stackable chips.

Intensities:

  • Minor: 1 ongoing damage per marker.
  • Medium: 2 ongoing damage per marker.
  • Major: 3 ongoing damage per marker.

Check Rules: Tokens of matching intensity Stack perfectly. At the close of the controller's End Phase, calculate total damage derived from all assigned markers simultaneously. After application, remove exactly 1 marker of each active intensity to simulate decay.


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