Movement

Spending 1 AP allows a unit to physically move up to its SPD value in inches.

Movement Rules

  • Paths are completely free (no grid restrictions).
  • Units cannot pass through enemy bases (unless possessing or ).
  • Units cannot pass through allied bases (unless possessing ).
  • Units cannot overlap bases at the end of their movement.
  • Immediate Resolution: Movement executes instantly and does not enter the Stack.

Base-to-Base Contact & Disengagement

Whenever two opposed unit bases physically touch, they are Engaged in melee combat.

  • Leaving base-to-base contact (Disengaging) imposes a penalty tax of 1 AP.
  • To move away from an enemy, you must spend 1 AP to Disengage, plus an additional 1 AP to legally Move.

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