Cards

200 cards

Plague Rat 1
Creature — Small (25mm)
On Death: apply Poison:Minor(2) to all enemies within 2"
ATK 1 | HP 1 | SPD 6" | AP 2
Carrion Crawler 2
Creature — Medium (32mm)
This creature gains +1 ATK for each creature in your graveyard
ATK 1 | HP 3 | SPD 6" | AP 2
Cultist 2
Creature — Medium (32mm)
[A] 1 AP: sacrifice the Cultist — an allied unit within 4" gains +2 ATK this turn, and remove 2 wound markers from an allied unit within 6"
ATK 2 | HP 4 | SPD 5" | AP 2
Grave Robber 2
Creature — Small (25mm)
On Deploy: Return a creature from your discard pile to your hand
ATK 1 | HP 3 | SPD 6" | AP 2
Wailing Spirit 2
Creature — Small (25mm)
Ethereal
On Death: Vous piochez immediatement 1 carte et gagnez 1 Mana
ATK 1 | HP 2 | SPD 6" | AP 2
Soul Eater 3
Creature — Medium (32mm) ★★
Piercing
Drain(1)
ATK 3 | HP 5 | SPD 6" | AP 2
Shadow Master 4
Creature — Medium (32mm) ★★
Skilled Stealth
At the beginning of your turn, you may target a "Creature" card in your own discard pile. Exile it: the Shadow Master permanently gains +1 ATK
ATK 3 | HP 3 | SPD 6" | AP 2
Bone Golem 5
Creature — Large (40-50mm) ★★★
Taunt
Permanently gains +1 max HP each time a unit dies within 6"
ATK 3 | HP 6 | SPD 4" | AP 2
Void Assassin 5
Creature — Medium (32mm) ★★
Skilled Stealth
If this creature attacks the enemy hero, it gains Piercing
ATK 5 | HP 3 | SPD 6" | AP 3
Lich 7
Creature — Medium (32mm) ★★★
Caster
Passive: when a creature dies within 4", the Lich removes 2 wound markers.
[A] 2 AP, CD 3: Death Harvest — deal 2 damage to all units (allied and enemy) within 6". For each unit killed, the Lich gains +1 ATK permanently and removes 3 wound markers
ATK 3 | HP 9 | SPD 5" | AP 2
Cloak of Whispers 1
Equipment
Equipped unit gains Stealth
Cursed Blade 2
Equipment ★★
The equipped unit gains +3 ATK. At the end of each turn, if the equipped unit was activated, it takes 1 damage
Soul Fang 2
Equipment
Drain(1), Piercing
Backstab Coût
Skill
1 AP
Perform an attack with Piercing and +1 ATK
Dark Bargain Coût
Skill ★★
0 AP
Sacrifice a creature. This unit gains +1 AP and you gain 2 Mana
Desperate Block Coût
Skill
Reaction : One of your units was just targeted by an attack
Sacrifice an allied creature within 6". This unit gains Shield(X) until the end of the turn, where X is equal to the sacrificed creature's max HP
Mutilate Coût
Skill ★★
1 AP
Perform an attack on an adjacent unit and apply Root(2) to it; the target unit also suffers -2 ATK until your next turn
Shadow Step Coût
Skill ★★
0 AP
Teleport this unit into base contact with an enemy miniature within 6"
Slip into Shadows Coût
Skill
Reaction : One of your units was just targeted by an attack or a spell
Teleport this unit 3" and the spell or attack is then ignored
Vampiric Strike Coût
Skill ★★★
1 AP
Perform an attack on an adjacent enemy unit. This attack has Drain(X), where X is equal to this unit's ATK
Vengeful Spirit Coût
Skill ★★★
Reaction : A Skilled source (Hero or unit with Skilled) was just destroyed
Summon a Spirit token (ATK 6, HP 6, SPD 6", AP 2, Ethereal) at the destroyed unit's location
Dark Pact 0
Spell — Standard
Sacrifice an allied creature. Gain mana equal to its cost
Death's Embrace 0
Spell — Quick
If one your creatures died this turn draw 1 card and gain 1 mana
Unholy Bargain 0
Spell — Standard ★★
As an additional cost to cast this spell exile 1 card from your hand. Draw 2 cards and gain 2 mana
Corruption 1
Spell — Standard
Look at targeted opponent's hand and choose a card. That opponent discards that card
Desecrate 2
Spell — Quick
Deal 2 damage to a unit in Line of Sight within 6". It cannot be healed or remove wound markers for 2 turns
Venom Strike 2
Spell — Quick
Deal 2 damage and apply Poison:Minor(2) to a unit in line of sight within 6"
Drain Life 3
Spell — Quick ★★
Deal 2 damage to an enemy unit in line of sight within 8". Heal 4 wounds from this unit
Macabre Bargain 3
Spell — Standard ★★★
Sacrifice an allied creature with at least 3 HP within 6" and pay 3 HP. Draw 3 cards, an enemy unit within 12" takes 3 damage, and reduce all of the caster's cooldowns by 3
Mind Rot 3
Spell — Standard ★★
L'adversaire se défausse de 2 cartes au hasard. S'il a plus de créatures que vous en jeu, il défausse 1 carte supplémentaire
Soul Rend 3
Spell — Standard ★★
Destroy an enemy creature in line of sight within 6" with 4 HP or less. If it is destroyed, draw 1 card
Toxic Vapors 3
Spell — Standard
Create a Toxic Cloud terrain within 8" (Traversable terrain, 3" diameter circle, lasts 3 turns). Any unit in the zone at the start of its controller's upkeep suffers Poison: Medium(2) and 1 wound
Forbidden Ritual 4
Spell — Standard ★★★
Exile 1 card from your hand. Return a creature from your discard pile to play within 2" of this unit, this creature gains Haste
Mass Grave 3
Spell — Standard ★★
Return up to 2 creatures from your discard pile to your hand
Spirit Token 0
Token
Toxic Cloud Terrain 0
Token
Terrain Traversable (Cercle de 3" de diamètre). Toute figurine qui active un mouvement ou termine son tour dedans subit Poison:Medium(2) et 1 blessure
Wisp 1
Creature — Small (25mm)
Ethereal
ATK 1 | HP 1 | SPD 7" | AP 2
Arcane Scholar 2
Creature — Medium (32mm) ★★
Caster
On Deploy: Forecast(2).
Passive: when you cast a Spell from the Scholar, draw 1 card (max 1/turn)
ATK 1 | HP 3 | SPD 5" | AP 2
Arcane Weaver 2
Creature — Small (25mm)
Caster
If an allied Spell is cast within 6" of this unit, the range of that Spell is increased by 4"
ATK 1 | HP 3 | SPD 5" | AP 2
Tide Guardian 3
Creature — Medium (32mm)
Passive: enemy units within 3" have -2 SPD
Defense:1.
ATK 2 | HP 6 | SPD 5" | AP 2
Wind Dancer 3
Creature — Medium (32mm) ★★
[A] 1 AP: Push(3) a unit in base contact
ATK 2 | HP 4 | SPD 7" | AP 2
Chronoflage Mage 4
Creature — Medium (32mm) ★★★
Caster
Enemy spells targeting units within 6" of Chronoflage Mage cost +1 Mana. Allied spells cast within 6" of Chronoflage Mage cost -1 Mana
ATK 3 | HP 6 | SPD 5" | AP 2
Spellweaver 5
Creature — Medium (32mm) ★★★
Caster
Passive: Spells cast from the Spellweaver cost 1 less mana (min 0)
Ranged(4, 8")
ATK 2 | HP 7 | SPD 5" | AP 2
Djinn of the Aeons 6
Creature — Large (40-50mm) ★★★
Flying
The 2nd Spell you play each turn is copied (you may choose new targets)
ATK 4 | HP 7 | SPD 7" | AP 2
Storm Elemental 6
Creature — Large (40-50mm) ★★★
Flying
[A] 2 AP, CD 2: Push(3) all enemy units within 3"
Ranged(3, 8").
ATK 4 | HP 9 | SPD 5" | AP 2
Leviathan 7
Creature — Large (40-50mm) ★★★
On Deploy: Push(4) all enemy units within 4".
Passive: enemy units within 4" have -1 ATK.
[A] 2 AP, CD 3: Tidal Surge — deal 3 damage to all enemy units within 4" and Push(3) them. Units that collide with terrain or other units are Stunned(2)
ATK 4 | HP 12 | SPD 5" | AP 2
Amulet of Clarity 2
Equipment
Whenever the equipped unit casts a spell, you may Forecast(2)
Crystal Focus 2
Equipment ★★
Spells cast from the equipped unit cost 1 less mana
Arcane Strike Coût
Skill ★★
1 AP
Perform an attack with +X Attack, where X is equal to your hero's mana pool
Blink Coût
Skill
1 AP | Reaction: This unit is targeted by an opponent.
Teleport that unit 4" from its current position
Deflect Coût
Skill ★★
Reaction: This unit is targeted by an opponent.
Change the target to another valid unit of your choice
Foresight 0
Spell — Standard
Discard 1 card, then Forecast(3) and draw 1 card
Illusionary Double Coût
Skill ★★★
Reaction: This unit is targeted by an opponent.
Negate the enemy attack, spell, or effect. Move your unit 2", then summon an Illusion token (0 ATK / 1 HP / 5" SPD / 1 AP) in its place
Mana Syphon 2
Spell — Quick ★★
Counter target Creature or Spell card summoned or cast by a source within 12". Gain Mana equal to half the original cost of the countered Spell or Creature (rounded down)
Gust 1
Spell — Quick
Push(3) a unit within 6"
Arcane Insight 2
Spell — Standard
Draw 2 cards
Counterspell 2
Spell — Quick ★★
Cancel a Spell or activated ability on the stack
Frost Shock 2
Spell — Quick
Deal 1 damage to a unit within 6". Apply Stun(1)
Frozen Grasp 2
Spell — Quick
Apply Root(2) to a unit within 6"
Ice Wall 3
Spell — Standard ★★
Create a blocking terrain (a 6" × 1" line) within 6". This terrain has 6 HP and remains in play until destroyed
Spell Echo 3
Spell — Quick ★★
Copy target spell. You may choose new targets for the copy
Temporal Shift 3
Spell — Standard
Return an enemy creature in line of sight within 8" to its owner's hand
Time Snare 1
Spell — Standard
Target an enemy unit. During that player's next turn, the unit's max AP becomes 1 and it cannot gain additional AP
Mind Drain 4
Spell — Quick ★★★
Target opponent reveals their hand. You may choose up to 2 cards and put them into your hand
Mind Control 5
Spell — Standard ★★★
Gain control of an enemy creature with a cost of 3 Mana or less. The creature immediately gains Haste and +1 AP
Time Warp 5
Spell — Standard ★★★
All your units have their Maximum AP reduced by 1 this turn. Next turn, their Maximum AP is increased by 2
Ice Wall Terrain 0
Token
Terrain Bloquant (Ligne de 4"x1") avec 6 HP. (Genere par les cartes d'Ice Wall)
Illusion Token 0
Token
Mana Shaman 1
Creature — Small (25mm)
[A] 1 AP, CD 1: gain 1 mana
ATK 1 | HP 2 | SPD 5" | AP 2
Grove Keeper 2
Creature — Medium (32mm)
[A] 1 AP, CD 1: remove 2 wound markers from an allied unit in base contact
ATK 2 | HP 5 | SPD 5" | AP 2
Woodland Tracker 2
Creature — Small (25mm)
Ranged(2,6") Tracker(6"): if no allied unit is within 6", gains +1 AP
ATK 2 | HP 3 | SPD 6" | AP 2
Lone Wolf 3
Creature — Medium (32mm) ★★
Tracker(8"): Gain +2 ATK and Regenerate(1)
ATK 2 | HP 4 | SPD 6" | AP 2
Wild Shaman 3
Creature — Medium (32mm) ★★
Caster
[A] 1 AP, CD 2: an allied unit within 4" gains removes 2 wound marker
Gift(2).
ATK 2 | HP 5 | SPD 5" | AP 2
Apex Predator 4
Creature — Large (40-50mm) ★★★
Tracker(6"): Gain +2 ATK, +2 SPD and Regenerate(1). Tracker(12"): When you activate this creature, you may perform a free 4" movement
ATK 3 | HP 6 | SPD 6" | AP 2
Ironbark Golem 5
Creature — Large (40-50mm) ★★
Taunt
If this creature is on an allied terrain, it gains Defense(2)
ATK 4 | HP 9 | SPD 4" | AP 2
Stampede Beast 5
Creature — Large (40-50mm) ★★★
Passive: When this creature enters base contact with an enemy via movement, it deals 2 damage to that unit.
[A] 2 AP, CD 2: Rampage — Move up to 8" in a straight line (can pass through units). Deal 3 damage to every unit (allied or enemy) passed through
ATK 4 | HP 8 | SPD 7" | AP 2
Primordial Wurm 6
Creature — Large (40-50mm) ★★★
[A] 1 AP, CD 2: Devour — Deal 4 damage to a unit in base contact. If the unit is destroyed, remove 3 wound markers from this creature
Untargetable by Spells.
ATK 5 | HP 9 | SPD 6" | AP 2
Elder Treant
Ancient Guardian 8
Creature — Huge (60mm+) ★★★
On Deploy: Create a Guardian's Lair terrain (Traversable terrain, 6" diameter circle, permanent, all allied units on this terrain gain Regenerate(1)) at this unit's location.
[A] 1 AP, CD 1: This creature gains +X AP, where X is the number of allied terrains within 12"
ATK 4 | HP 12 | SPD 5" | AP 2
Sylvan Longbow 2
Equipment ★★
Equipped unit gains Ranged (2, 8"). If the equipped unit is on an allied terrain, it gains Ranged (3, 12") instead
Living Bark 3
Equipment ★★
Equipped unit gains Defense:1 and Regenerate(1)
Barkskin 4
Equipment ★★
Equipped unit gains the Regenerate(2) keyword and its max HP is increased by 4
Awakening Coût
Skill ★★
2 AP
Search your deck for 1 Creature card and add it to your hand, then shuffle your deck
Life Link Coût
Skill ★★
Reaction: An ally unit within 4" is about to take damage
Negate the damage. This unit takes this damage as unavoidable damage
Nature's Shield Coût
Skill
Reaction : This unit just took damage
Remove 2 wound markers from that creature
Root Grasp Coût
Skill
Reaction : An enemy unit just entered base contact with one of your creatures
That enemy suffers Root(2)
Savage Instinct Coût
Skill ★★
0 AP
This unit gains +3 ATK. It can perform a free movement of up to 4"
Trample 1
Spell
Until the end of the turn, all your creatures (M, L, H) ignore enemy units of their size or smaller during movement (they can pass through them). Deal 2 damage to each enemy unit passed through this way
Harvest 2
Spell — Standard
At the beginning of your next turn, you gain 5 mana
Spontaneous Flora 2
Spell — Quick
Target a traversable Terrain piece you control. Summon 2 Dryad tokens (2 ATK, 2 HP, 1 AP, 5" SPD, Small) inside this terrain with: "As long as this creature is within 6" of an allied terrain, it gains +1 AP upon activation." If there is insufficient physical space, the spell fails
Wild Gift 1
Spell — Quick
An ally or yourself gains 3 mana
Entangle 2
Spell — Quick
Create a traversable terrain (2" diameter circle) within 6". Enemy units on it are Rooted while they remain on it. Lasts for 2 turns
Naturalize 2
Spell — Quick ★★
Choose one: Destroy an equipment on an enemy unit in line of sight within 6". Heal 3 wounds from an allied unit in line of sight within 4"
Primal Roar 2
Spell — Standard
This unit deals damage equal to its ATK to an enemy unit in line of sight within 6"
Entangling Roots 3
Spell — Standard ★★
Target 1 enemy unit (Target 1) and up to 2 other units within 3" of Target 1. They become Rooted(3) and take 1 damage
Overgrowth 3
Spell — Standard ★★
Create a traversable terrain (circle 3" diameter) within 6". Allied units on it remove 3 wound marker at Upkeep. Lasts 3 turns
Symbiosis 3
Spell — Standard
Choose 2 allied creatures. As long as both are in play, they gain +2 ATK and Regenerate(1)
Call of the Wild 4
Spell — Standard ★★★
Forecast(3), then reveal the top card of your deck. If it is a Creature, summon it immediately for free within 4" of this unit. Otherwise, add it to your hand
Toxic Bloom 4
Spell — Standard ★★
Apply Poison:Medium(2) to all enemy units within 4" of a point within 8"
Earthquake 5
Spell — Quick ★★★
All units (allied and enemy) that are not within 1" of an allied terrain take 4 damage and become Stunned(2)
Verdant Surge 5
Spell — Standard ★★★
Search your deck for 2 Creature cards, add them to your hand. Shuffle your deck
Entangling Vines Terrain 0
Token
Terrain Traversable (Cercle de 2" de diamètre). Les unites ennemies sur ce terrain subissent Root tant qu'elles y restent
Overgrowth Terrain 0
Token
Terrain Bloquant (Cercle de 2" de diamètre)
Treant Token 0
Token
Mercenary 1
Creature — Medium (32mm)
ATK 2 | HP 2 | SPD 6" | AP 2
War Hound 1
Creature — Small (25mm) ★★
Haste
ATK 1 | HP 1 | SPD 7" | AP 2
Stone Sentinel 4
Creature — Large (40-50mm) ★★
Defense:1, Taunt
ATK 3 | HP 8 | SPD 4" | AP 2
Clockwork Automaton 5
Creature — Large (40-50mm) ★★
At the end of this unit's activation, it gains Stun(2)
ATK 5 | HP 8 | SPD 5" | AP 3
Wandering Giant 6
Creature — Huge (60mm+) ★★★
[A] 2 AP, CD 2: Boulder Throw — target a point within 6". Deal 3 damage to all units within 2" of that point and Push(2) them. Create a blocking terrain (rubble, circle 1" diameter, indestructible) at the impact point
ATK 5 | HP 10 | SPD 5" | AP 2
Ancient Dragon 12
Creature — Huge (60mm+) ★★★
[A] 2 AP, CD 3: Dragon's Breath — deal 5 damage to all units within 4" of a point within 8". Apply Burn:Major(3) to all units hit
Flying, Ranged(5, 8").
ATK 8 | HP 14 | SPD 6" | AP 3
Short Blade 1
Equipment
+1 ATK
Boots of Swiftness 2
Equipment ★★
+2 SPD. The equipped unit can disengage without additional AP cost
Iron Shield 2
Equipment
Defense:1
Brace for Impact Coût
Skill
Reaction : One of your units is about to take damage
Reduce that damage by 2
Concussion Bolt Coût
Skill ★★
Reaction : one of your units just dealt damage to an enemy unit
Deal 2 damage to that enemy unit. If it has wound markers ≥ 50% of its max HP, also apply Stun(1)
Overexert Coût
Skill ★★★
Reaction: One of your creatures uses its last AP during its activation.
It gains +2 AP but suffers 2 unavoidable wound markers. This extra AP cannot be used to attack
Pit Trap Coût
Skill
Reaction : An enemy unit just moved into base contact with this unit
Deal 3 damage to that unit and apply Root(1)
Second Wind Coût
Skill ★★
Discard 1 card
This unit gains 1 AP and +4 SPD until the end of the turn
Sidestep Coût
Skill
Reaction: This unit is targeted by an opponent.
Move it 2"
Tactical Retreat Coût
Skill ★★
Reaction : One of your units just entered base contact with an enemy
Move it 4" (free disengagement). It gains Shield(1) this turn
Scavenge 0
Spell — Quick
Condition: a creature (allied or enemy) was just destroyed → gain 1 mana
Brace 1
Spell — Quick
An allied unit gains Shield(2) until end of turn
Quick Draw 1
Spell — Quick
Draw 1 card
Reposition 1
Spell — Quick
Move an allied unit 2" in any direction. Allows disengagement without AP cost
Dispel 2
Spell — Quick ★★
Remove a status effect or all Poison/Burn markers from a unit within 6"
Cataclysm 8
Spell — Standard ★★★
Deal 10 damage to all units within a 15" radius of a point within 8"
Blocking Terrain 0
Token
Élément de Terrain Bloquant generique. Represente des rochers, murs, arbres massifs, etc
Earthshaper Ground Terrain 0
Token
Terrain Traversable (Cercle de 3" de diamètre). Les unites alliees sur ce terrain defaussent 2 marqueurs Blessure au Upkeep
Traversable Terrain 0
Token
Élément de Terrain Traversable generique. Represente des forets denses, marecages, etc
Goblin Firestarter 1
Creature — Small (25mm)
Haste
On Death: deal 1 damage to a unit in base contact
ATK 2 | HP 2 | SPD 7" | AP 2
Bladedancer Initiate 2
Creature — Medium (32mm)
Skilled Cleave
ATK 2 | HP 4 | SPD 6" | AP 2
Goblin Sapper 2
Creature — Small (25mm)
Haste
[A] 1 AP: the Sapper is destroyed — deal 5 damage to a unit in base contact
ATK 1 | HP 2 | SPD 6" | AP 2
Reckless Duelist 2
Creature — Medium (32mm)
Passive: when it attacks, it suffers 1 wound marker
Berserk(+2 ATK).
ATK 2 | HP 4 | SPD 6" | AP 2
Berserker of the Wastes 3
Creature — Medium (32mm) ★★★
Berserk (+3 ATK, +2 SPD, Cleave). When you activate this unit, it takes 1 damage
ATK 2 | HP 6 | SPD 5" | AP 2
Bloodfang Sniper 3
Creature — Medium (32mm) ★★
Ranged(3, 12") This unit has Piercing on ranged attacks
ATK 1 | HP 3 | SPD 5" | AP 2
War Shaman 3
Creature — Medium (32mm) ★★
[A] 1 AP, CD 2: an allied unit within 4" gains +2 ATK this turn
Caster, Ranged(2, 6").
ATK 2 | HP 5 | SPD 5" | AP 2
Battle Mage 4
Creature — Medium (32mm) ★★
Caster
Whenever this creature casts a spell, it may move up to 4" or perform an attack
ATK 3 | HP 6 | SPD 6" | AP 2
Blaze Cleaver 4
Creature — Large (40-50mm)
On Death: deal 2 unavoidable damage to all miniatures within 6"
Cleave.
ATK 3 | HP 5 | SPD 5" | AP 2
Crimson Minotaur 4
Creature — Large (40-50mm)
On Death: Inflige 2 degats inévitables a toutes les figurines à moins de 2"
Cleave.
ATK 4 | HP 5 | SPD 5" | AP 2
Golem of Wrath 5
Creature — Large (40-50mm) ★★★
[A] 2 AP, CD 2: Eruption — deal 4 damage to all units (allied and enemy) within 3"
Frenzy: when the Golem destroys a unit, it gains +1 AP this turn (max 1/turn).
ATK 6 | HP 8 | SPD 4" | AP 2
Flameheart Chieftain 6
Creature — Large (40-50mm) ★★★
Aura(5") : Au début de votre tour, vos autres unités dans l'aura peuvent subir 2 blessures inévitables pour gagner +1 AP ce tour. Les unités blessées de cette façon gagnent Piercing
ATK 4 | HP 12 | SPD 5" | AP 2
Blazing Gauntlets 1
Equipment
The equipped unit gains +2 ATK. When the equipped unit is activated, it suffers 1 wound
Core of Ashes 2
Equipment ★★
Attache a une unite [Caster]. Quand le porteur declenche l'effet "Overcharge(X)" d'un Sort, le cout en Mana supplementaire est reduit de 1 (Minimum 1)
Crimson Gauntlet 2
Equipment
Attaché à une créature alliée. L'unité gagne +1 SPD. La première fois qu'elle détruit un ennemi chaque tour, elle gagne +1 AP immédiatement
Adrenaline Surge Coût
Skill ★★
1 AP
This unit loses 1 HP, gains +3 SPD and 1 AP. If this unit has 50% HP or less, it gains +2 ATK until the end of the turn
Blood for the Blood God
Counterblaze Coût
Skill ★★
Reaction : This unit just took damage
It deals 2 damage back to the attacker, regardless of range
Last Stand Coût
Skill ★★★
Reaction: This unit drops below 50% of its max HP.
This unit gains +3 ATK and Piercing until the end of the turn. This unit is activated immediately
Quick Strike Coût
Skill
Reaction : this creatures just destroyed an enemy
That creature gains +1 AP this turn
Desperate Gambit 0
Spell — Quick
Discard 1 card → gain 2 mana
Ignite 1
Spell — Quick
Apply Burn:Minor(3) to a unit within 6"
Mana Flare 1
Spell — Standard
Gain 3 temporary mana (must be spent this turn, lost at End Phase)
Reckless Charge 1
Spell — Quick
Target an allied unit within a range of 6". This turn, it gains +2" SPD and its next Movement action costs 0 AP
Rush 1
Spell — Quick
An allied creature gains +3 SPD and Haste until end of turn
Weaponize Blood 2
Spell — Standard
Deal 2 unpreventable damage to an allied unit. Draw 2 cards and the damaged unit gains +1 AP this turn
Ignited Passions 3
Spell — Standard ★★★
Aura(4") : Vos unites dans l'Aura gagnent +1 ATK lors de leurs attaques au Contact et beneficient de Berserk(+1 ATK, Cleave)
Living Bomb 3
Spell — Standard ★★★
Ciblez un de vos serviteurs. Il gagne Haste et effectue un mouvement gratuit de max 6" vers un ennemi. A l'issue, il inflige 3 degats a toutes les figurines dans un rayon de 2", puis encaisse 3 degats inévitables
Reckless Surge 3
Spell — Standard ★★
All your creatures gain +2 ATK this turn. At End Phase, each suffers 1 wound marker
Final Spite 4
Spell — Quick ★★★
Jouez au moment ou votre Heros subit le coup de grace. Le Heros inflige 8 degats inévitables a une cible a portee de vue, plus 1 degat par point de Mana restant dans votre reserve, puis meurt
Rain of Fire 4
Spell — Standard ★★
Detruisez toutes les creatures (alliees et ennemies) dans un rayon de 6" qui possedent 2 PV actuels ou moins
Pyroblast 5
Spell — Standard ★★
Deal 7 damage to a unit within 8". Overcharge(2): also apply Burn:Medium(2)
Inferno 6
Spell — Standard ★★★
Deal 4 damage to all units (allied and enemy) within 3" of a point within 8". Overcharge(3): 6 damage instead
Rubble Terrain 0
Token
Terrain Bloquant (Cercle de 1" de diamètre). (Genere par Boulder Throw)
Squire 1
Creature — Small (25mm)
Passive: when an allied unit within 2" is activated, it gains +1 SPD this turn
ATK 1 | HP 3 | SPD 6" | AP 2
Frontline Paladin 3
Creature — Medium (32mm)
Aura(4") : Les allies dans l'Aura gagnent Defense:1. L'Aura n'affecte pas le Paladin
ATK 2 | HP 6 | SPD 4" | AP 2
Shield Bearer 3
Creature — Medium (32mm) ★★
Passive: allied units in base contact gain Shield(1) at the start of your turn
Defense:1, Taunt.
ATK 1 | HP 7 | SPD 5" | AP 2
War Priest 3
Creature — Medium (32mm) ★★
[A] 1 AP, CD 2: remove all negative status effects and Poison/Burn markers from an allied unit in base contact
Skilled.
ATK 2 | HP 5 | SPD 5" | AP 2
Knight Captain 4
Creature — Medium (32mm) ★★
Passive: during its activation, may grant +1 AP to an allied unit within 2" (once per turn)
Piercing.
ATK 4 | HP 6 | SPD 6" | AP 3
Phalanx Captain 4
Creature — Medium (32mm) ★★
Summoner. Skilled. Aura(2") : Quand vous jouez un Skill Rapide Blanc, vos unités dans cette aura gagnent Shield(1) jusqu'à la fin du tour
ATK 2 | HP 8 | SPD 4" | AP 2
Guardian Angel 5
Creature — Large (40-50mm) ★★★
[A] Quick, 2 mana, CD 2: an allied unit within 4" gains Shield(3) this turn
Flying. Aura(4", Defense:1).
ATK 3 | HP 9 | SPD 7" | AP 2
Paladin 6
Creature — Large (40-50mm) ★★★
On Kill: remove 3 wound markers from the Paladin.
[A] 2 AP, CD 3: Divine Wrath — deal 4 damage to all enemy units within 4". Allied units within 4" gain Shield(3) until end of turn
Defense:2, Piercing, Skilled. Cleave (Piercing applies to the declared target only).
ATK 5 | HP 10 | SPD 5" | AP 2
Grand Marshal 7
Creature — Large (40-50mm) ★★★
Skilled. Defense:1. Aura(4") : Vos alliés gagnent Skilled. Chaque fois qu'une de vos unités joue un Skill, créez un Token Milicien (1/1, 2 AP, CàC) à côté d'elle
ATK 3 | HP 15 | SPD 4" | AP 2
Divine Aegis 2
Equipment ★★
Reduit a 0 les degats de la premiere attaque (physique ou magique) que l'unite subit chaque tour
Banner of the Legion 3
Equipment ★★★
Aura(4") : Vos unites alliees dans cette zone gagnent +1 ATK au Contact et sont totalement immunisees aux effets Root et Stun
Banner of the Valiant 3
Equipment ★★
Attaché à une unité alliée. Quand cette unité utilise un Skill, soignez 2 blessures à toutes les unités alliées à moins de 3"
Radiant Wings 3
Equipment ★★
The equipped unit gains Flying and +1 SPD
Coordinated Strike Coût
Skill
1 AP
Target a creature within 6". Until the end of the turn, all creatures attacking it gain +1 ATK
Duty Calls Coût
Skill
1 AP
Target unit within 6" gains 1 AP until the end of the turn
Forced March Coût
Skill
1 AP
Until the end of the turn, all your units with a cost of 2 Mana or less within 6" gain +3" SPD
Hold the Line! Coût
Skill
Reaction: This unit is targeted by an attack.
This unit immediately gains Shield(3)
Martyr's Sacrifice Coût
Skill ★★★
1 AP
This unit takes 4 unavoidable damage. All allied units within 12" of this unit gain Shield(2) and +2 ATK until the end of the turn
Phalanx Formation Coût
Skill ★★
1 AP
Until the end of your next turn, all units in contact with this unit gain Defense(2) and are invulnerable to Push and Stun
Repel Coût
Skill
Reaction : One of your units just entered base contact with an enemy
Apply Push(6) to this enemy
Righteous Fury Coût
Skill ★★
0 AP
This unit gains +3 ATK and Piercing until the end of the turn. This unit can perform a 4" movement
Shield Wall Coût
Skill
1 AP
All ally units within 4" gain Shield(1)
Stand Firm Coût
Skill
Reaction : One of your units just took damage
It gains Shield(3)
Blessing of Valor 1
Spell — Quick
An allied creature gains Shield(3) and +1 ATK until end of turn
Holy Light 2
Spell — Quick
Remove 3 wound markers and all status effects from an allied unit within 6"
Purging Light 2
Spell — Quick ★★
Retirez tous les marqueurs d'etat negatifs (Poison, Stun, Root) d'une unite alliee et rendez-lui 1 PV
Tactical Superiority 2
Spell — Standard
Piochez une carte. Si vous avez joué au moins un Skill ce tour, piochez une carte supplémentaire
Blinding Light 3
Spell — Quick
Apply Blind(1) to all enemy units within 3" of a point within 6"
Call to Arms 3
Spell — Standard
Summon 3 Militia Tokens (1 ATK, 1 HP, 6", 2 AP) adjacent to your Hero or to any unit with the Summoner keyword
Consecration 3
Spell — Standard ★★
Create a traversable terrain (circle 3" diameter) within 6". Allied units on it gain Defense:1. Enemy units on it lose 1 ATK. Lasts 2 turns
Devotion 3
Spell — Standard ★★★
Ressuscitez une unite alliee detruite (cout 3 Mana ou moins) au contact S-a-S d'un de vos Heros. Elle revient avec la moitie de ses PV max (arrondi superieur)
Mobilize 4
Spell — Standard
All your creatures gain +1 AP this turn
Exile 5
Spell — Standard ★★★
Exile an enemy creature within 6"
Radiant Glory 5
Spell — Standard ★★★
Toutes vos figurines alliees gagnent +1 AP dans leur reserve maximum ce tour-ci et le tour prochain
Sanctuary 5
Spell — Standard ★★★
Ciblez une figurine alliee. Elle gagne Aura(4"). Vos autres unites alliees dans cette Aura gagnent Defense:1 et ne peuvent pas etre ciblees par des Sorts (ennemis/allies)
Divine Judgment 7
Spell — Standard ★★★
Exile all enemy creatures within 4" of a point within 8" that have 3 HP or less (wounds ≥ max HP - 3)
Sanctuary Terrain 0
Token
Terrain Traversable (Cercle de 3" de diamètre). Les unites alliees sur ce terrain gagnent Defense:1. Les unites ennemies perdent 1 ATK

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