Keywords

Mechanics attached directly to unit cards.

Permanent Passives

  • : Ignore enemy bases when moving.
  • Defense:X: Reduce all incoming damage sources instantly by X (Minimum 0).
  • Ranged(dmg, range): Fire projectiles dealing dmg instead of ATK up to range inches. Cannot be used if in base-to-base contact with an enemy (any unit engaged in melee MUST use its printed ATK stat to fight).
  • : You may deploy new Creatures from your hand within 2" of this unit.
  • : Permits the Creature to be deployed at Quick speed.
  • : Bypass Summoning Sickness. Permits immediate activation.
  • : Cannot be targeted by melee unless the attacker also flies. Ignores all terrain blocking and base collision strictly during movement. Note: Flying does NOT grant 3D vision; tall blocking terrain still obstructs a Flyer's Line of Sight.
  • : Enemy units already engaged in base-to-base contact with this unit must target this unit.
  • : Damage output strictly ignores Defense:X.
  • Berserk(effect): Condition activated only while carrying Damage Markers >= 50% of Max HP.
  • : This unit may serve as the source for Spells played by its controller. All ranges and zones are measured from this unit instead of the Hero. See Section 3.1.1.
  • : This unit may serve as the source for Skills played by its controller. See Section 3.1.2.
  • : Melee attacks hit all enemy units currently in base-to-base contact, not just the declared target. Full damage is applied to each.
  • : Cannot be targeted by any effect (Spells, Skills, abilities) from more than 4" away. Units in base contact can target it freely.
  • Tracker(X"): If no allied unit is within X" of this unit, it gains the bonus effect printed on its card.
  • : When this unit destroys an enemy unit, gain 1 Mana. Maximum 1 trigger per turn.
  • Drain(X): When this unit deals damage, remove X wound markers from itself.
  • Gift(X): At Upkeep, generate X Mana for an allied Hero or yourself.

Triggered Modifiers

  • On Kill(effect): Fires upon successful destruction of an enemy target.
  • On Deploy(effect): Fires exactly when the miniature is placed on the battlefield.
  • On Death(effect): Fires instantly as the miniature is removed from the board.
  • Aura(range, effect): Passive spherical field granting constant buffs or nerfs to all allied/enemy units inside.

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