Combat
Combat in OSMCG relies on guaranteed deterministic outcomes. An attack resolves without rolling dice.
The Combat Sequence
- Declare (1 AP): The attacker designates a target in base-to-base contact. (If the attacker possesses the keyword, they may designate a target up to their printed range limit).
- Priority Check: The attack declaration enters the Stack. The opponent receives Priority to respond with Quick-speed mitigation cards.
- Resolution: If the attack is not countered, the target takes damage exactly equal to the attacker's ATK value.
- Defense Check: Subtract the target's Defense:X value from the incoming damage.
- Wounding: Place physical Damage Markers on the target model equal to the final damage value.
Line of Sight (LoS)
attacks and targeted Spells require explicit Line of Sight.
- Measure from the literal center-point of the attacking base to the center-point of the target base.
- Miniatures (friend or foe) never block LoS.
- Solid environment terrain pieces (walls, pillars) do block LoS.
Destruction
If an entity accumulates Damage Markers greater than or equal to its printed maximum HP, it is immediately destroyed. Remove the miniature from the board and place the corresponding card in the Discard Pile. All Equipments attached to the unit fall to the Discard Pile as well.