Turn Structure

Turns strictly alternate. In multiplayer formats, turns proceed clockwise. The player whose turn it is currently is the Active Player.

Turn Sequence:

  1. Upkeep Phase
  2. Draw Phase
  3. Main Phase 1
  4. Activation Phase
  5. Main Phase 2
  6. End Phase

4.1 Upkeep Phase

Process the following strictly in order:

  1. Decrease all active ability Cooldowns by 1.
  2. Gain Mana equal to the Hero's Regen stat (capped at Mana Max).
  3. Decrease all active Status Effect durations by 1 (Status expires if duration reaches 0).
  4. Resolve "at the beginning of your turn" effects.
  5. Expire "until your next turn" effects.

4.2 Draw Phase

The Active Player draws 1 card. Exception: The player going first does not draw a card on Turn 1. If the deck is empty, immediately shuffle the Discard Pile to form a new deck, then draw.

4.3 Main Phase (1 & 2)

The Active Player may play any cards from their hand (paying required costs).

  • Deploy Creatures.
  • Cast Standard or Quick Spells.
  • Play Equipments or Skills. The non-active player may cast Quick cards in response.

4.4 Activation Phase

The Active Player activates their units one at a time. The Active Player chooses the order of activation. See Section 8 for Activation rules.

4.5 End Phase

Process the following strictly in order:

  1. Suffer Poison and Burn marker damage, then remove 1 marker of each type/intensity.
  2. Resolve "at the end of the turn" effects.
  3. Expire "until end of turn" effects.
  4. Pass the turn to the next player.

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