General Mode Rules
1.1 Material Objectives
In specific OSMCG modes, Objectives are physical, destructible or capturable points of interest placed upon the board.
Objective Control System:
- A player asserts Control over an objective instantly if they possess at least 1 unit completely within 2 inches of the objective token, provided no enemy units are also within 2 inches.
- If both opposing players possess units within 2 inches of the objective, the objective becomes Contested. No player claims Control of a Contested objective.
1.2 The Hero Entity
The player's Hero operates as the primary strategic pivot. Death conditions, Respawn mechanics, and associated penalties vary strictly depending on the active Game Mode.